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        <h2>SimCity</h2>
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                </div>            </div>        </div>        <div class="gameData js-gamelist">
            <table class="gameInfo">                <tbody>
                        <tr>
                            <th scope="row">name</th>
                            <td>SimCity</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1989
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
                            </td>
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                            <th scope="row">RELEASED_IN</th>
                            <td>France, Germany, United Kingdom, United States (1989)
                            </td>
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                            <th scope="row">GENRE</th>
                            <td>Simulation
                            </td>
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                        <tr>
                            <th scope="row">PUBLISHER</th>
                            <td>Brøderbund Software, Inc.
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Maxis Software Inc.
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Maxis Software Inc.
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        投票得分：87
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            <h3>Description of SimCity</h3>
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            <p>In 1990, Maxis made the first and legendary Simcity, a city construction simulator. Starting in 1900, no buildings exists and you have to create road, create industrial and residential zones, school, police stations and much more to make you city grow.</p>

<p>Sometime you have to face natural disasters like a twister or a flood. In the free mode no goal is set, so the victory or the defeat does not exist.</p>

<p>You may also play a scenario where you have a limited number of year to change the city. Several problems exist : high criminality, traffic jams, nuclear disaster or very high unemployment.</p>

<p>The game was a big it and a lot of Sim games followed later on, though the second opus, sim city 2000, is seen as one of the best.</p>        </div><div class="gameDescription dscr"><a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Description</a><p>One of the rarest versions of Maxis' genre-defining <em>SimCity</em> series, <em>Simcity Classic</em> is a good Windows 3.1 version of the original game, ported by Azeroth.</p>

<p>The review on MobyGames says it all"The Good:The original <em>SimCity</em> is a classic, and this is but a translation of it to the Windows environment. The gameplay is familiar, system specs need not be powerful (unlike for the newer Sim installments), and gameplay is a bit smoother than on the standard DOS version. Building a city from scratch is fun, and allows a person to experience the joys of being a ruler. Build cities "organically" like London, or build your city according to a larger over-all plan, like Washington DC. The Bad:While the experience of playing <em>SimCity</em> is fun, the overall game is rather pointless. There is little to do once you find that happy middle ground of taxes and spending- wait for enough funds, tweak your city a bit, wait for some more funds. Some have said that to "win" you must lay out your city for mass public transit (with no roads) which strikes me as a lopsided statistical modelling job. Granted, Will Wright could mold the game in any fashion that he desired, but <em>SimCity</em> seems a weird place to trumpet one's own ideological utopian vision. The pre-planned scenarios aren't very fun- once a grasp of the basic concepts of the game are in hand, demolishing buildings to build police stations in hot spots or bulldozing districts to stop the spread of fire just feel like boring puzzle games. The use of windows in this game, while allowing more flexibility than the DOS version, can get unwieldy.</p>

<p>The Bottom Line:It started and defined a genre that no other series has ever been able to touch- city planning games. In retrospect, the game is a lot like <em>Balance of Power</em>: the ideas are awe-inspiring, and the execution creative, but the game itself leaves a bit to be desired. The fun in this version of <em>SC</em> is akin to the fun one gets with a paint program, not necessarily a game program. Future SC entries improve on this, and are worthy as game <em>and</em> social experiment... but this one is just a very well-done curio."</p>

<p><span class="revhotud">Review By HOTUD</span></p></div>
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            <h3>Captures and Snapshots</h3>
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                        <img src="https://www.myabandonware.com/media/screenshots/s/simcity-ri/simcity_1.png" alt="SimCity" loading="lazy" />
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                        </a>
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                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/s/simcity-ri/simcity_2.png" alt="SimCity" loading="lazy" />
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                        <img src="https://www.myabandonware.com/media/screenshots/s/simcity-ri/simcity_3.png" alt="SimCity" loading="lazy" />
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                        <img src="https://www.myabandonware.com/media/screenshots/s/simcity-ri/simcity_4.png" alt="SimCity" loading="lazy" />
                        </picture>
                        </a>
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                        <img src="https://www.myabandonware.com/media/screenshots/s/simcity-ri/simcity_5.png" alt="SimCity" loading="lazy" />
                        </picture>
                        </a>
                    </div>"</ul>
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